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> Wilson Timothy 1938
> Walfisz Martin >
Real-Time strategy :
Real-Time strategy : Evolutionary game development
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- Walfisz, Martin (author)
- Massive Entertainment AB, Malmö, Sweden
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- Zackariasson, Peter (author)
- Umeå universitet,Handelshögskolan vid Umeå universitet (USBE)
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- Wilson, Timothy, 1938- (author)
- Umeå universitet,Handelshögskolan vid Umeå universitet (USBE)
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(creator_code:org_t)
- Elsevier, 2006
- 2006
- English.
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In: Business Horizons. - : Elsevier. - 0007-6813 .- 1873-6068. ; 49:6, s. 487-496
- Related links:
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https://urn.kb.se/re...
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https://doi.org/10.1...
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Abstract
Subject headings
Close
- Projects have become a way of getting things done, and have moved increasingly toward achieving qualitative goals. In this article on video game development, the opportunity is taken to relate some particular observations on creative projects and their management. The essential aspects of this approach are its incorporation of individual and group creativity into its foundation, a Lindblomian process of decision making, and a substitution of a time of regular introspection for milestones. Application depends upon the ability to have interim developments available for group examination and fixing a suitable time interval to make such assessments. The approach would seem applicable to a range of possibilities, including film making, script writing, architectural rendering, and equipment design.
Subject headings
- SAMHÄLLSVETENSKAP -- Ekonomi och näringsliv -- Företagsekonomi (hsv//swe)
- SOCIAL SCIENCES -- Economics and Business -- Business Administration (hsv//eng)
Keyword
- Project management
- Group creativity
- Video games
- Technology
- Business studies
- Företagsekonomi
- företagsekonomi
- Business Studies
Publication and Content Type
- ref (subject category)
- art (subject category)
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